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Main contribution: UI/UX

By: Meatgrinder Studios

Team: 14 people

Duration: 6 weeks

Engine: Unity (C#)

Input system


The first thing I focused on was to make an input system that worked on both phones and computers. While the overall code was simple enough, getting the sensitivity and the angles from swiping to feel just right and responsive took some tweaking.



The second thing I did this project was the main UI. It was pretty straight forward with some pickuptracking and a lifecounter in the HUD and a standard main menu for settings and level select.

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