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Kevin Fredin
Main contribution: Gameplay
By: Upstream Studios
Team: 14 people
Duration: 6 weeks
Engine: Unity (C#)
Falling log obstacle
I made one of the obstacles for the game in the form of an old rotten tree that cracked and fell over when the player approached, incl the particle effect.

Seasonal effects
I also made the particle system for all the seasonal effects in the game. Falling leaves in autumn, snow in winter and flowers in spring, incl the art for the leaves and flowers. I also worked on other more realistic effects that ended up not being used, but it was fun to learn and experiment.


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